Perks (Punch Club 1)
Jump to navigation
Jump to search
Here will be a list of all the games perks and traits. Many have hidden or vague descriptions. hopefully testing from the community will fill this hidden information in. please add what you can this section is not currently my focus.
Perks and Traits
Give you passive bonus to different aspects of the game. These passive bonuses could be in the form of stats, % increases, bonuses or abilities in fights or help for your training. Im not really sure there a distinct difference between Perk and Traits exactly. You can see which Perks you have by clicking "Character info" (the blue square with a face on the left hand side).
Basic Perks
Name | Description | Notes | |
---|---|---|---|
Tactics Learner | You can see more details about fighting skills. You gotta take this to progress. | Shows the numbers on fight skills. | |
Strong Arm | "you've always helped your mom carry the groceries home, so your arms are really strong!" | Bonus damage to Punch-Type damage (?) | |
Strong Legs | "you never used an elevator so your legs are really strong" | Bonus damage to Kick-Type damage (?) | |
Thin Guy | You take more damage but dodge more often. | exact numbers? | |
Rice Eater | Who said that it's easy to use chopsticks? 15% more agility from training | ||
Good Sneakers | You feel that you could run for hours in these sneakers! 15% more stamina from training | ||
Some Motivation | When he looks at you, you can make one more repetition! 15% more strength from training | ||
Red Sneakers | You have red sneakers so you walk faster. Traveling takes 30% less time | ||
Fast Reaction | Increased chance your dodge will be successful but slightly increase energy consumption. | someone test % energy increase please. | |
Fine Block | Increased chance your block will be successful but slightly increase energy consumption. | someone test % energy increase please. | |
Long Timer | Buffs last long for you debuffs last longer for your opponent. | Will be hard to test. Seems to last until opponents next action by default. so maybe 2 actions. |
Way of the Bear
Name | Description | Notes | |
---|---|---|---|
Muscle Memory II | Won't lose Str below 8 | ||
DieHard | If knocked down chance you'll regain 30% energy (this is a fight changer) | % chance it triggers unknown. | |
Some Motivation II | Gain 15% more str from training | not sure if additive or multiplicative | |
Boxer | Increases Boxing punches accuracy. (Boxing Punch, Boxing Hook, Counter Cross, Boxing Jab Series) | should be easy to test for % increase. | |
Muscle Memory III | Won't lose str below 13 | ||
Some Movitation III | gain 15% more str from training | ||
Berserker | When HP<30% deal 30% more damage (top tier) | ||
Ruthless Aggression | You can not use any defensive abilities: Counter attacks, blocks, dodges. You deal 20% more damage. | Careful this locks you in a direction. but 20% is 20% |
Way of the Tiger
Name | Description | Notes | |
---|---|---|---|
Technician | Your Chance to dodge is higher and more agility dependent. | Not sure exactly how its more agility dependent. maybe like accuracy modifier. | |
Do Not Fall Down II | Won't lose Agl below 8 | ||
Demoralize | reduces damage you take by 20% (top tier) | exact numbers? | |
Cool Headed | If any of your strikes are blocked your other strikes cost 25% less energy | test: block and dodge? and duration? | |
Rice Eater II | Increase Agl gains from training 15% | ||
Kick Dropper | All kicks deal more damage (a must kick builds) | % or flat increase? | |
Slave to the wind | Cannot increase str or stamina above 8. prerequisite for progression. | Feelsbadman. Overrides level-III MeatRunner/MuscleMemory, reverting to 9 | |
Do Not Fall Down III | Wont Lose agl below 13 | ||
Ninjutsu Fan | Every time you dodge an attack you have X% chance to increase agl by 10% | ||
Rice Eater III | Increase Agl gains from training 15% | ||
Controlled Fury | If below 30% hp increase Agl 30% |
Way of the Turtle
Name | Description | mechanic | |
---|---|---|---|
Meat Runner II | Wont lose stam below 8 | ||
Anger Train | Every block you make grants additional damage on your next attack phase | Test, flat or % increase? Duration? add attack phase to mechanics* | |
Shining Knight | You receive less damage the more stamina you have. | Test for values? | |
Heavy work out | consume 15% less energy working out. | work outs table should be added somewhere* | |
Good Sneakers II | 15% more stam from training | ||
Pain Lover | Strikes recieved speed up stamina recovery | test for values | |
Meat Runner III | Wont lose stam below 13 | ||
No Rest | "Neither you nor your opponent can rest during combat. both of you regen less energy" | Convoluted description. reduces energy recover for both fighters. test for values. | |
Infinite Energy | If energy <25% your abilities cost 70% less. (top tier) |
Storyline Perks
Name | Description | Notes | |
---|---|---|---|
Strong Arm | Strong arms | Starting perk, affect??? | |
Strong Legs | "you never used an elevator so your legs are really strong" | Starting perk, Affect??? | |
Thin Guy | You take more damage but dodge more often. | exact numbers? | |
Tail strike | "Now you know a powerful strike - Tail Strike! only one problem you dont have a tail..." | Learnt from master raccoon. hidden affect. | |
In Love | 4 day perk. Spend less energy training, consume less food passively. | Romance Adrian |
Category:
- Mechanics